![]() The footage appeared to confirm a return to Vice City, with two protagonists in a Bonnie and Clyde-style story, including the first playable female character in series history.įor a franchise not known for its progressive representation of women - from scantily-clad models on the covers, to aforementioned sex scenes and visiting strip clubs - it promises to be quite a moment. Rockstar said it was "extremely disappointed" to have details of the next GTA "shared with you all in this way", but executives insisted the breach wouldn't impact the game's development. Rockstar was forced to release a statement, acknowledging a "network intrusion in which an unauthorised third party illegally accessed and downloaded confidential information from our systems". In what was one of the gaming industry's most high-profile cybersecurity breaches, dozens of videos showing various robberies, shoot-outs, and open-world driving were posted on an online forum. Of course, whatever troubles the next game's writers have faced, they may have paled in comparison to the disappointment they felt when it fell victim to a huge leak last year. The huge leak that revealed game's direction Image: The game remained prominent on shop shelves long after its initial release "All the 40-year-old dads who would've complained about it 20 years ago are now playing it." "GTA is a big driver of this - kids grew up wanting to play them when there was something quaintly illicit about violent video games, and now those people are adults who can afford their own console to play GTA. "Video games are so culturally enmeshed in everyday life for so many people," he says. Politicians and parents alike were horrified, and America's games ratings board promptly upgraded its classification from M for mature (17+) to adults only.īut nearly 20 years on, writer Trevor Strunk says GTA transcends any such criticism. Never mind its penchant for murder, its notoriety likely peaked after the release of San Andreas, when players uncovered hidden interactive sex scenes. ![]() The series has long been deliberately provocative, with GTA III's casual approach to violence rankling a country left reeling after the Columbine school shooting in 1999. Image: GTA V has been re-released for several console generationsīesides the recreations of US cities, fast cars, police chases, and killing sprees, GTA is best known for its satire of American culture.įrom police brutality and gun rights to obsession with consumerism, it's always on the nose (a takeaway coffee cup replacing the torch on the Statue of Liberty, for example) but it goes further than most other games dare. Of course, when GTA 6 finally does arrive, it will do so in a world that's changed markedly since 2013. "It's outsold entire franchises, even some of gaming's biggest like Assassin's Creed and Final Fantasy." ![]() "They've made one of the most successful games of all time," he says. Schreier says being such a cash cow all these years later, helped by re-releases on newer consoles and PC, means there hasn't been "quite the same urgency" to get GTA 6 out the door. Unlike previous games in the series, it boasts an incredibly popular online multiplayer mode that has kept people coming back and spending money. It gave some old favourites a new lease of life, and GTA V was among them. Like everyone, Rockstar was also impacted heavily by the pandemic.ĭespite having new PlayStation and Xbox consoles to play with, gamers suffered through a relatively light 20 for releases as development schedules were upended by working from home and supply chain crises. How British scandal changed course of landmark game God Of War's watershed moment for accessibility Why Harry Potter game was so controversial The San Diego studio behind the first game was joined by Rockstar North, the Edinburgh-based team known for GTA, to ensure the ambitions of studio founders Sam and Dan Houser were met.īy the end, some 2,000 people were working on the game and analysts reckon development costs ballooned to anywhere between $170m (£135m) and $240m (£190m) - more than most blockbuster films. In the case of 2018's Red Dead Redemption 2, which had a bigger map than any previous Rockstar game, development took eight years. ![]() It allows for even bigger yet more detailed worlds - but means they take much longer to create. Instead, Rockstar's offices scattered around the world would work together, taking the size of each game's development team from the hundreds to the thousands. Pic: Rockstarīut as the ambition of the developer's games increased, notably with 2008's GTA IV and 2010's Red Dead, which arrived in the high-definition era of the PlayStation 3 and Xbox 360, so too did the pressure on its teams.Īs a result, projects ceased being a one studio affair. Image: GTA: Vice City took players to a fictionalised version of Miami, Florida. ![]()
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